Rubbernuke, hi thanks for the file examples. Could you explain what they are doing. How do I get the object to follow the path. I don’t see a path in the Outliner. When I press the "P’ key the objects just seem to randomly move. How can I get them to follow a specific path?
Thanks schwaberry and OTO. OTO I need to do this in BGE 2.5.
Up Key = Forward motion
Down Key = Reverse motion
Spacebar = Stops motion
I made a “very simple” cube and added a forward and reverse movement using a “Motion Actuator” controlled by the keyboard “up” and “down” arrows. So far so good,
When I hold the “up key” down the cube moves but how do I get it to stay moving? I want to press the up key once and the cube will start to move. I don’t want to have to “hold” the key down.
Is there a “very simple” (I am a newb at this) way to get the cube to trigger a light and sound when the cube reaches a certain point? Keep in mind the cube is just placed at (XYZ 000) and just goes in a straight line for now.
I need to use Blender 2.5. Is there any other (simple) way (other than a path since this doesn’t work in 2.5 BGE) to make the cube move in an oval direction like the shape of a indy track. I want it to move like a train fixed to a train track or a car fixed to a roller coaster track. Is it possible to animate this using a curve path and keyframes outside of the BGE and then add keyboard control? Or is there a way to do this in the BGE 2.5 other than using a path?
How can I save this file out so it can be used on my website and not in Blender? I still want to use the keyboard keys to control the animation? I hope this makes sense. What kind of file options can I save this as to make this work?