Hi,
I have a model of a truck:
https://onedrive.live.com/redir?resid=4C3D6DBF2080961!74569&authkey=!AEzVSPgd5bJ4BcA&ithint=file%2Cblend
It has a “body” component.
This component has > 1500 verts, > 2000 faces/tris, ~ 4000 edges.
I want to make a concave mesh collider for my truck body so that I can do stuff when my truck rolls over or hits things.
I’m using the truck in a game in Unity, and this requires that the mesh for my collider has a “poly count” of < 255.
I’ve googled around and it looks like I can do stuff like deicmate it, and I’ve found I can manually dissolve vertices and things, and so far I’ve about halved the various counts, but it is taking forever and I don’t really want to have to do the same thing for the next truck.
Is there some way of automating this process?
I want a mesh that is a good approximation of the shape of the truck body, but it’s fine for it to be far less detailed.
I’m a programmer, not a 3d artist, so forgive me if this question is silly:)