Can this be done in Blender? Having a rigged character get additionally deformed as it’s made with soft body physics? I want to have a character lay on a flat surface and have some amount to flatten or like the video have a ball bounce off a character making a dent, or have a character pinch their own skin. I know how to do this with shape keys but how cool would it be to have the character get dented or squeezed. All I see is for tutorials are objects without a rig get softbody effects.
In my case using a Rigify character I want it to get deformations from external influences and self collision. I found nothing yet, thinking maybe this is not doable.
Can it be done and how?