I know how to do it in “Blender Render” but I dont know how to make objects see through in the game engine. Any help would be greatly appreciated, Thanks - Ross
What I do: I add a material to the object, set ZTransparency (I don’t know if this is available in Blender 2.5), and set texture mode to Multitexture. I haven’t really tried this in GLSL (card problems) and transparency doesn’t work in Textureface.
However, this may be different because I use 2.49b. I don’t what version you use, but this seems to work in 2.49.
Hope this helps.
(If I was vague about anything, please tell me.)
No, It doesn’t work in Blender 2.59b But thank you for trying
Set ZTransp in the Materials menu like Raven said, and lower the alpha of the material. That should make it see-through, unless there’s an alpha-enabled texture on it (in which case, it might become a little more complex).