I am struggling to make a perfect barrier for a soccer stadium utilizing BezierCircle and a Plane as its modifiers: Curve and Array.
Whenever I fill the curve by increasing the value of my mesh arrays, there are always times it gets incomplete and/or the parts pass through each other… Almost creating somewhat of a Z-Fighting…
Does anyone know how I can make it perfect? It would make my day and improve my modeling skills!
doing it that way would require some precise math for your array… basically the circumferance of your field / 69 (or however many segments you want)… and even then may need some slight tweaks to get it to line up perfectly.
probably an easier way of doing this is do the curve first, then extrude it up (z-axis) the height of your border fence. delete top/bottom. that will give you your base fence you have above, but with no overlap. you might resample the curve (i’d do it in Geometry Nodes, but i’m sure there’s other ways) to get the number of fence segments you want.
Or… just try and error… even if the my “fence” part is 2m long i didn’t matched the curve perfectly to 140m BUT it also depends on the U-resolution of the curve !! So be sure to not use the Render U ==0 !! (or mathc it beter:wink) (i used the Curve Tools to meaasure the lenght):