I’m really new to blender. I’ve searched around for a couple days now and haven’t found anything useful other than don’t screw it up to begin with or you need to make all your vertices coplanar.
I’d prefer a way to snap a chosen vertex into the plane created by the other 3 along the plane’s normal through the vertex.
When I render the diagonal lines through what “should” be flat faces are really ugly. I know it’s my fault for moving the vertices, but I just wanna know how to fix it.