So, I’m currently working on a project where we follow an asteroid through space (I’m talking about like a 20 sec animation or something). I’ve created a nice starfield in Photoshop, but I have one problem…
The starfield is a texture applied to a giant sphere that encases the whole scene (the asteriod and other visual object). But when the camera moves forward, the stars become bigger because the sphere that the starfield-texture is applied to gets closer to the camera, if you know what I mean? So I was wondering, are there any modifiers, object constraints etc that can make the stars to always be in the same scale? A way to make the sphere that is surrounding the scene to always have the same distance from the camera? (The camera is also inside the sphere, and nothing is outside it)
Anyone?