I’m not sure if this should be posted as a new topic, and I haven’t tried the various solutions posted here yet - they may provide some answers. But to be honest lighting in Blender is really frustrating me, as I can’t get it to do simple little things, but I’ll get to that after my little lighting rant:
First off, I am building a small ‘house’ within a cylinder cavern. When I turn on textures and view it in Blender to see how it is looking - it looks EXACTLY as I want it. The inside of the house is real dim, there is a desk with a small light over it, and I can see its light on the desktop.
When I run the game in Blender however, the inside of the house is glowing REAL bright like I have a strong lamp in its center (this occured even before the desklamp which is the only light in the house. BTW: everything in this cavern is UV mapped, and set to ‘Light’ so that there is shading etc. The desk is the most frustrating part - it is utterly black - even though there is a lamp right above it. So I really can’t place any clues or papers for the user to view - they wouldn’t be able to see them.
When I compile it to an exe lighting etc gets even worse. All of the game’s colors are washed out, the contrast is goes away etc, so everything looks all foggy - I have looked for any possible mist or fog settings and made sure they are zeroed out etc.
I would be happy to post screen shots of the situations I am describing, unfortunately the game file is a bit large w/ audio etc, but if you need that posted I can see if I can slim it down some.
I don’t know if there are any solutions to this. It is strange to me that the game wouldn’t simply be lit as it is in the textured preview, I am not doing anything fancy that the engine cannot handle. The only lights I have been using are lamps, no spotlights or anything (I am not sure what types of lights are supported in the engine, but I know the lamps sort of are).
I am really impressed with so many aspects of the game engine, but this lighting thing is starting to look like a hurdle I can’t readily overcome, and it is being revealed as a more serious issue the further along I go in Blender.