I have 2 objects, 1 plane and 1 rectangle (long cube). I’ve unwrap the 2 (using Smart UV Project) and then created materials (generated type: Empty) for them and tried texture painting them using the same texture. The texture painting for the plane looks ok but for the rectangle, its blurry and seems stretched out.
I tried creating a new material for the rectangle this time using a UV Grid and found out that the grids are stretched:
It seems to me this is the thing that’s causing the blurriness. What do I need to do so that the UV Grid isn’t stretched? The only thing I was able to do is create a material with dimensions 2048x16384 then after that the UV Grid is not stretched anymore. But the problem with this is when I save the image it is very large (and also its slowing my computer when painting).