how do i make these various pieces a little more rounded?
thanks
Attachments
viewmasterPACK.blend (922 KB)
how do i make these various pieces a little more rounded?
thanks
viewmasterPACK.blend (922 KB)
Not sure if this is what you were asking but I did some tweaking and here is a couple renders. Only things I did was remove doubles and removed the center faces on the mirror modifier, Got rid of the triangles and made them into squares, then added a subdivision of a level 2.
And here is a wireframe with no subdivision added so you could see the changes to the mesh I did to get a better flow.
“removed the center faces on the mirror modifier,
then added a subdivision of a level 2.”
I do not understand what you mean.
your renderings are just what i was trying to do.
Thank you very much for your help
Main issue was the triangles. You typically don’t use triangles unless absolutely necessary. When I get back onto my computer I will post additional pictures with explanations to help you understand a little more hopefully.
Ok hopefully this will explain a little better with what I did.
These triangles were removed and made into squares and you can see in the last image what the difference between a square compared to a triangle make
This is the wall I mentioned that typically comes from a mirror modifier you can delete all these segments that run through the center of the object.
Circled in red shows where to find the “modifiers” You will find the mirror and subdivision there along with a bunch of others. Once you click the subdivision you will see what is circled in red below that. Those levels are able to be set separate from one another, the higher the subdivision levels will cause lag in the viewport so you can set the “view” lower than the “render” level on the settings if it is starting to lag or become unresponsive. You can also see what happens when there is bad geometry in the mesh and a subdivision is used. The middle creases and the triangles tend to want to pinch especially when that close together.
Another note is there were double verticies on your mesh as well. If you go into edit mode and select all the verticies and press " W " on the keyboard then look for “remove doubles” click that and you will see how many doubles it has removed from the mesh that are just taking up memory and render times. You can repeat the remove doubles to all the objects in the scene to make sure there is no doubles.
Then you can select the whole object again in edit mode then press Ctrl+N and make sure all the normals are facing the correct direction, once you have the doubles and normals facing the right direction you can go back into object mode then look on the toolbar on the left of the screen, you should have a tools tab click it and select smooth shading and repeat for each of the objects as well.
Hopefully that helped understand a little more of what I was talking about. Hope it didn’t confuse or complicate things even more.
thank you VERY much for your great help
No problem, glad it helped and I didn’t confuse you too much. Keep with it and happy blending.