How do I make this Pokeball look photo-realistic?

I’ve used the compositor to put the pokeball on top of the background image but I can’t figure out how to blur or distort it enough to make it fit in.
Can you guys help?

(Is it possible to make a reflection using the compositor?)

  1. Pokeballs are very reflective. Take a picture of whatever would be in front of the poke ball then use it as a reflection map
    tutorial here: http://cgcookie.com/blender/2010/09/01/tip-faking-reflections/
    This technique only works with still images. Won’t work if camera is moving.

  2. Needs shadows. Tutorial here: http://www.youtube.com/watch?v=opoeQi_p_4c

  3. Work on lighting

Thanks, I’ll add those in.

2 other things that seem off. How do you blur or grain the pokeball to match the background and if you look at the table, it reflects the cup.
How do I make the table reflect the pokeball in cycles?

Enable the glossy indirect pass (at the bottom of the properties panel, under layers)
in the compositor use a mix node with blend mode set to Add

Not sure what the best way to do shadows only in cycles

this guy did something similar to what your trying to do

http://www.datamar.info/avatar3.jpgI’ve used the compositor to put the pokeball on top of the background image but I can’t figure out how to blur or distort it enough to make it fit in.

I’ve used the compositor to put the pokeball on top of the background image but I can’t figure out how to blur or distort it enough to make it fit in.