It would be great if we could branch curves but we unfortunately can’t. Should I just make a bunch of array + curve modifiers? Or should I do this different way, e.g. via texture?
Simple answer is: You don’t!
Unless you need it to be geometry for some reason, you’re going to have a much better time simply using textures.
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Modeling that object is not easy.
- Create a plane of the pattern and cut the edges to each pattern to add a brick pattern
- Create a plane of the pattern and add brick images to each pattern with material settings
- Use geometry nodes to control pattern and brick formation
I think there are about three ways.
The best method is to use geometry nodes, but it is the most difficult method.
Ho do I get/create a textture though? I can’t draw and there is no clear vertical photo of the place.
Then it’s time to work on your drawing/texturing skills. I suggest trying a vector art program. It will make the repeating of the radial pattern easier.
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It is possible to do that in Blender, but that requires some good knowledge of the shader nodes. So set this as a challenge, learn things and say to yourself that you made it in the end.