How do I model a pattern from bricks like that?

It would be great if we could branch curves but we unfortunately can’t. Should I just make a bunch of array + curve modifiers? Or should I do this different way, e.g. via texture?
image

Simple answer is: You don’t!

Unless you need it to be geometry for some reason, you’re going to have a much better time simply using textures.

1 Like

Modeling that object is not easy.

  1. Create a plane of the pattern and cut the edges to each pattern to add a brick pattern
  2. Create a plane of the pattern and add brick images to each pattern with material settings
  3. Use geometry nodes to control pattern and brick formation

I think there are about three ways.
The best method is to use geometry nodes, but it is the most difficult method.

Ho do I get/create a textture though? I can’t draw and there is no clear vertical photo of the place.

Then it’s time to work on your drawing/texturing skills. I suggest trying a vector art program. It will make the repeating of the radial pattern easier.

2 Likes

It is possible to do that in Blender, but that requires some good knowledge of the shader nodes. So set this as a challenge, learn things and say to yourself that you made it in the end.

Did you try google maps?


It may be an starting point.