Hey, I have a model that I am happy with using lattice modifiers and shrinkwrap modifiers for some cartoon eyes (the shrink wrap are for the eye lids). The problem is, I am trying to get this model to the Unreal Engine exporting using FBX. I have spent the last few days trying to figure out how to get my model to export properly and have come to the conclusion that I cannot. So, without using lattices, how can I create some cartoon eyes (think Zelda Windwaker) that maintain their shape while still functioning as eyes (look at an object, blink, etc.)
Here is my existing model in case you wanted that.
Thanks for the advice!

