Hey, I have a model that I am happy with using lattice modifiers and shrinkwrap modifiers for some cartoon eyes (the shrink wrap are for the eye lids). The problem is, I am trying to get this model to the Unreal Engine exporting using FBX. I have spent the last few days trying to figure out how to get my model to export properly and have come to the conclusion that I cannot. So, without using lattices, how can I create some cartoon eyes (think Zelda Windwaker) that maintain their shape while still functioning as eyes (look at an object, blink, etc.)
Thanks for the advice!