This is my bear I’m modeling and I would like to animate it so I would like to move its arms into a T pose but I’ve already made that topology perfect…how do I do that how do I move his arms into a T pose without ruining the nice geometry of the mesh? here is a picture of what’s going on. I just would like to know the best way. Because I plan to do this kind of thing a lot I don’t mind paying money for an add-on to get the most best easiest way. I’ve tried putting the 3D cursor at his shoulder joint and using proportional editing but that didn’t really help in this case.
Here is the blend file https://hidrive.ionos.com/lnk/YSCmndVq