It is me again with a new question. I want to be able to tile my map with a texture but also want to use a full texture.
I have a 1024x1024 texture that has roads on it. This texture covers the entire map. I also have a light map that I use as a bump map for the game engine. I have areas of rocks, grass and dirt that I want to texture with tiles using a alpha map but since I have a full texture the tiles overlay the entire map and not selected areas. How do I get this to work?