I’m working on a level for a simple game I’m designing. It’s mostly for educational/demonstration purposes.
Before I commit fully to developing it, I have a few questions which I think need to be addressed now rather than later. The questions are about optimization.
I have created a single tree and plan to use many of them for the nature environment I’ll be using to host my game.
The tree has only 744 faces, see here: http://www.pasteall.org/blend/17649
and is linked to this scene: http://www.pasteall.org/blend/17650
After watching quite a number of tuts, I was under the impression that this is how it’s done, i.e. create low poly assets in separate files and link/append them to the main scene. So I’ve linked the tree a few times to the level scene and gave it a go to test how things are coming up.
What is alarming, is that I only get say 15-20 fps with that scene, that is without linking any of the other props/assets (which might be low poly but then again so are the trees). Not only that but the rasterizer seems to range from 30-80% upon drawing this simple scene!
My laptop is not exactly cutting edge but it’s got a dual core cpu, 4 GB ram, and runs linux. It’s my main machine and I use Blender on it every day without problems (except say sculpting after using 5+ mutlires levels). So I wouldn’t think it’s my system to blame for this, just my design of the game.
#1. What am I doing wrong? Its the tree design an overkill? What’s the best way of approaching this?
#2. How can optimize this, cos I fear that if I link more assets it’s not gonna be playable anymore (unless of course playable means 1fps).
Hope the problem description is clear.
thanx in advance