I am thinking of procedurally chiseling off the edges of a “brick” mesh.
Basically a stretched cube (to make a brick shape) gets Simple Subsurf modifier to create dense mesh as base mesh.
The idea is to use pointiness and noise to mask the edges and then use a modifier to “flatten” masked portions of the mesh (as if you’d use trim brush when sculpting). How would I set up such mask ? Is there a modifier than can do the flattening ?
Basically trying to make something like pic #2 here:
or something like that:
Obviously I can sculpt all that, but I am short on time