well the title pretty much explains it. but i want to know how to do it. with out the texture mutiplying when u apply it.
Uneven object? I don’t follow… got a picture? UV mapping?
afa texture multiplication I can only guess you don’t want the tex to scale with the object… you could place add and empty that tracks the location/rotation (not scale!) of your object then set your object’s material mapping to the empty object.
no lol, but i want the texture to be placed on the object and if it doesnt fit it just adds anouter one next to it with out changing size.
Answer the question - UVMapping or Material Image Texture?
im doing uvmaping so it will apear in the a game.