How do I recreate this simple pattern design with geometry nodes



odd note to self: this is not “math” - this is batch processing or functional programming or forEach looping over an array. It’s just like when I had that eureka moment with shader nodes when I realized everything was a function being applied to every “pixel” of the image/procedural texture. If I was good at “math” I’d have 4 spheres per voronoi color box instead of 5 without feeling the urge to just stop and go eat and go to sleep.


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GN dot pattern sized by texture color.blend (122.1 KB)


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