How would I replicate the kind of damage shown on these buildings?
Some of the walls are caved in, and parts of the ceiling are collapsed.
How would I replicate the kind of damage shown on these buildings?
Some of the walls are caved in, and parts of the ceiling are collapsed.
Iād probably use a lattice deform to get the shape right. Then maybe paint vertex groups to scatter fragments particles with geo nodes.
Can you please link me to a video tutorial demonstrating this?