How do I reset a position with a control bone?

So I have made some control bones in my character’s foot. But I cannot seem to reset the position after moving the main control bone. I have tried selecting that bone and using shortcuts like Alt G and Alt R. Alternatively, I have also tried resetting all transforms with the whole mesh selected and it still did not do anything. I looked at some of the menus that display the bone’s position and it indicates that the bone has not moved from its rest position at all. I have even tried setting the rotation/location on each bone to Axis instead of Quaternon, but not much changed… Any advice? Thank you all in advance!

Are you doing this in Pose or Edit mode ?

Alt+G clears (=resets) translation. If values are still not cleared after this, you might simply have overwritten the shortcut. Go to the pose menu, ->clear transform ->location. If values are cleared but the bone does not seem to be in its rest position, either you have accidentally moved it in edit mode (in which case you’ll have to enter edit mode and move it back), you’ve applied its position from pose mode (same solution), or it’s simply affected by a constraint.

I’ve been working in pose mode, also, i will give these recommendations a shot, be right back!

So I messed around with it a little bit more, and resetting it from the pose menu does not seem to work. I also don’t think I moved it in edit mode either… I think it has to do with constraint used on the control rig… I have a limit distance constraint on the main foot control so it doesn’t float away from the IK rig when moved… Is there still a way to fix it? And also, thank you both for taking some time to look into this!