I wanted to animate the rotation of the noise texture in the pictured nodes. I can’t seem to find a way to do it. Any help is much appreciated!
If I understood your goal correctly, you’ll want to affect the coordinates field the noise texture node is sampling on. That node is currently receiving implicitly a position field in the vector input. If you add a position node and then you can manipulate the coordinates before they feed the noise texture node:
YES! Thank you! You’ve been a huge help!