How do I rotate a noise texture in geometry nodes?

I wanted to animate the rotation of the noise texture in the pictured nodes. I can’t seem to find a way to do it. Any help is much appreciated!

If I understood your goal correctly, you’ll want to affect the coordinates field the noise texture node is sampling on. That node is currently receiving implicitly a position field in the vector input. If you add a position node and then you can manipulate the coordinates before they feed the noise texture node:

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YES! Thank you! You’ve been a huge help!

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