How do I sculpt without using dots?

Everytime I want to sculpt a certain part of my object, a dot appears in that area. I can’t seem to sculpt any part of the object unless its on that dot. Is there a way to remove the dots and just sculpt anywhere I want on the object? hopefully this makes sense
U0s1uJSW
I couldn’t go any lower in the screenshot or you would’ve seen a little box. But this is what I mean when I say ‘dot’
In other words the stroke is a dot in my settings. I’m not sure how to remove it so I can sculpt everywhere and not be restricted by those dots.
I’m still new to blender, so I’m trying to get used to everything
I’m sorry, I dont mean to sound confusing! Its hard for me to send a screenshot

Can you post a screenshot, so we can better see what you mean?

It is hard to tell, is there a subdivision surface modifier? If so, I think if the modifier isn’t applied, Blender will only let you sculpt with the geometry that appears when you turn off the modifier. You can get around this with multiresolution modifier in some cases.

Although your feedback is very helpful, I’m still confused. I’m not sure what you mean by ‘get around this multiresolution modifier in some cases’. Could you possibly send a little video or a screenshot to explain how I would can turn off the subdivision surface modifier, and how to sculpt without the geometry. Sorry if this sounds like i’m asking alot!

If you watch this youtube video, you should know what I mean when I mean I can sculpt everywhere without the dots

You are not very clear about the sculpting tool you choosed or any settings other then default and if you are using a tablet (maybe pressure settings?) or mouse only. Anyway: The dot shows the nearest vertex and the ring the area of influence. And your mini tiny screen shot shows enough density to have influence to other vertices.

Maybe your stroke mode is set to Anchored? If so, press N to open the properties panel, go to the Tools tab, and change the stroke mode to the default “space”.

Edit- Note that for any brush, you can also click the tiny arrow to the right of the brush icon and choose “reset brush” to get to the original default settings.

You have multiple objects in blender and every object consists of points an lines defining the meshes surface. The one you are currently allowed to alter is called your edit mesh. And by sculpting you normally just change the position of its vertices/points. Modifiers on the other hand take a mesh as input and replace it live with a new one based on a rule how to change the input mesh. So eg the subdivision surface modifier it takes a rough edit mesh and produces a smoother one version with more points. But these points are calculated ones, not directly meant to be edited manually. So if you sculpt on a mesh with a modifier you will just sculpt on the the real underlying mesh ( the one with fewer points), but you will see the live calculated version of the smoother version, because the modifier will be directly calculated for your changed sculpted mesh. So you can just implicitly move those introduced finer subdivision of the surface, because the are not part of the mesh you really edit. If you want to make all dots sculptable. You will do this by applying the modifier. This will calculate the result of the modifier one last time and will make the changes permanent for the edited mesh.

Beside that sculpting means editing the position of a meshes vertices/points. If you want an an area to become curved and there are no points on it in the inner of that area you will fail to do so. You will have to introduce points “on” it. This can be done with remeshing or by using a sculptmode that can do this dynamically. That mode is called dyntopo.

Turn off your Cursor…You will still have access to size and strength, etc.
image

I’m using my laptop to sculpt in blender. I’m sorry! It was kinda hard to send a screenshot.

Omgsh that helps alot! Thanks so much everyone!