I’m modeling a basic TV and a camera, and hav UV mapped both of them.
But whenever I chenge the texture map for the camera, it also affects the TV as well…
How do I go about to separating each models to thier respective textures?
I’m modeling a basic TV and a camera, and hav UV mapped both of them.
But whenever I chenge the texture map for the camera, it also affects the TV as well…
How do I go about to separating each models to thier respective textures?
Hi, you can just unwrap them individually?
Or if you are using the same texture just rename one camera and the duplicate tv.
Ah, I think I got it. Just had to assign different texture pngs in the shader tab.
Thank you for the help!