that’s it. stupid question I bet, but I don’t know how. this is for baking to IPOS for a game engine sim, so I want objects “raining” down and spontaneously generated by a particle emitter, with particle dynamics and game engine dynamics.
actually, the more I think about it the more complicated it gets. will the particle physics allow a parented object to have game engine attributes? (i.e. also deflected by a field like wind at the same time it could have friction and bounce?)