I’d like to sell models, but I am not sure how materials are supposed to be set up when exporting in FBX and/or OBJ. I know that materials can’t really be exported, since materials don’t even work in Cycles vs Blender render, let alone Cycles and 3ds Max or something, so what do I need to do with the model to make it a finished product? I don’t want to just sell a gray model without materials and textures.
My theory is that although materials don’t export entirely, their “position on polygons” does export, so if I have a ball that is half one material, say wood, and the other half is glass, if I export it in fbx or obj, it won’t show me the wood or glass materials in the exported model (except if I assign a wood texture on the wood part, but it will still be without the original reflections and other material properties), the glass won’t be transculent, however it will save the wood and glass material slots and if I adjusted those materials, the ball would have one half turned into whatever I set up, so the faces on the model would still have the materials assigned to them as intended, although the materials themselves would be in default settings. Is that about correct?
So, if I had a PBR model, I could export the locations of where each material is supposed to be on the faces, but I can’t export the textures and normals (just send them separately in a folder) and the client has to set up each material (from the slots that were exported) and he has to (re)assign all textures and normals, right?