I am aware of the issues involved with object superposition as in my example, as I was before I started.
I would have thought that without z-fighting per se being an issue, that parallel circumstances
would be treated similarly by the Blender Renderer (or any Blender 3D Render Engine.) I would have
thought that the FreeStyle Lines system would at least have detected and treated things in equivalent fashion,
particularly if all objects involved were handed the same reference to only one Material object.
I have been made aware that there were Freestyle Lines implementation issues with Frame or Animation Render
modes in Blender, where Freestyle Lines have been marked.
-Is there someone who can comment on my example, in regards to inconsistency rendering, and the present work
on FreeStyle Lines underway?