How do I stop a Mask object having reflective properties?

How can I use an object as a mask but not render it as a reflection (on other objects nearby)?

I have a building in the foreground that should mask a UFO behind it. But when I make the building’s material Transp:mask it still reflects against the UFO. The same thing happens when I move the building object to another layer (reflections cross layers).

It would be great to have a DON’T cast reflections option in the material. Just like shadows. Can I stop layers affecting each other?

Didn’t know if this was a materials issue, sorry.

Hmm, well have you tried rendering them in different layers?

can you upload a sample file so we can see what you mean here!

and some pic to show this effect

thanks

happy 2.5

would still be interested to see a sample file to see this effect and other people might find it interesting also

thanks
happy 2.5

what do you mean by mask

is it like another texture layer use as a mask?

thanks
happy 2.5

Material transparency: mask. It passes alpha matte shape or sky. Good for using as a matte shape when compositing over real objects.

uncheck “tracable” in the Material objects, if you ment the material of the mask object itself, uncheck “ray mirror”
just made a tutorial on transparency: http://blender.bioillustration.de

Oh, cool. thank you very much.