How can I use an object as a mask but not render it as a reflection (on other objects nearby)?
I have a building in the foreground that should mask a UFO behind it. But when I make the building’s material Transp:mask it still reflects against the UFO. The same thing happens when I move the building object to another layer (reflections cross layers).
It would be great to have a DON’T cast reflections option in the material. Just like shadows. Can I stop layers affecting each other?
uncheck “tracable” in the Material objects, if you ment the material of the mask object itself, uncheck “ray mirror”
just made a tutorial on transparency: http://blender.bioillustration.de