I think I’m missing something very basic here.
My current scenario, I have an airplane for a videogame that I want to render different animation sequences for. The caveat is that I want to link different camera animations with the animations of the airplane.
So for an example. I want to be able to render a turntable of the airplane and then without loading in another blender scene, I want to be able to render an animation of the airplane doing a barrel roll, another animation taking off, landing, being blown up etc.
I thought having multiple scenes inside the blend file would be the answer and it gets me nearly there but whatever action I have set in the action editor for the camera, gets set in the linked camera in the other scenes.
I made the extra scenes as ‘linked copies’ because I didn’t want to use the ‘full copy’ setting because I still want to be able to edit the materials and meshes in the first / master scene and have them propagate through.
I guess the usual film workflow has a unique camera per shot but I want to use a linked camera in different scenes within a blend file and have the camera action set differently for each scene.
Is this possible?