How do I swap y and z axis on bone?

I was trying to follow a rigging tutorial and noticed that all tutorials have bones’ axes facing same directions as global axes. But my blender (2.8) for some reason creates bones with Y-axis being up-down and Z-axis being front-back. As you can see on screenshot global Z-axis is up-down and global Y-axis is front-back. I have no idea why bone doesn’t follow it. Every object I create except bones has it’s axes facing same directions as global axes. What’s the deal with bones? How can I swap Y-Z axes on bone?

The y-axis of a bone is from head to tail

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Oh, thanks I didn’t know that. I’m new to blender and still have a lot of things to learn