Hi Community,
Disclaimer: This is my first time using blender. I’ve used Scupltris, Fusion360 and TinkerCAD for my projects in the past.
Here’s the project: Create a custom dice with thin cracks that wrap around the surface.
I’ve created a basic cube with 16x16 subdivisions on each face in Blender. Unfortunately when I apply the displace modifier and use a cracked texture the cracks don’t line up properly and some run right along an edge rather than crossing it.
Resource: I used this youtube tutorial to get me close: https://www.youtube.com/watch?v=nyWY26Dd8R8.
What I need to know: Is it possible to create and apply a seamless cracked texture that wraps around a cube? Can I create a texture that is essentially an unfolded cube then use that to wrap the model, kinda like a block texture in minecraft? Any and all help would be much appreciated.
Thanks,
Gubbinz