Before yesterday, I thought if I could make a huge landscape. I searched here and there, and I was reading tutorials around. I learn the nodes in Cycle Render ( btw coolest Internal -Engine ) , and also read / saw on Baking Textures ( :eek: awesome thing I ever seen on Blender ) and transfer them to the BGE . And I tested all these things in little scenes.
Now the problem (more the doubt) : I added a grid mesh ( 400x400 and I add scale to a factor of 20 , I want to go WILD on this ^^ ). So I making the montains and the landscape and I had a idea:
- " Why not make a volcano in the middle of the landscape ? That would be fantastic , would cause him to be the " center of attention " , with that smoke and lava spewing everywhere !" -
But then I thought:
- " Yeah, yeah … And how can you transfer the particles and the simulation Cycle Render to BGE ? " Cycle Render to BGE , with textures and models is easy. And the particles ? I make them in Cycle Render and there is some way to transfer them to the BGE ? Or I do them in the BGE ?
( PS.: Excuse me if this is a stupid question and of course , sorry for my bad English . ) :o