How do I transfer the UVs from one object, to another that has the exact same topology?

I have the cage mesh for a hand the Im baking the texture onto, but the problem is that the UVs of the cage is different from the actual mesh. ios there a way to transfer the UVs from one mesh to the other? They have the exact same topology, the cage is just more expanded.

If the topology is the same, select both objects, press Ctrl + L, and choose Copy UV Maps

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