I’m stumbled in a problem where bevels can make textures to get stretched in UE4. I am aware that the UV is so small that probably it creates problem, not sure either.
I’m just wondering in general, what is the best practice to unwrap the UV this tiny bevels like this? Do I have to do it manually one by one, enlarge them or forth? or is there a better way to do it?
Here is the example:
Result in UE4
UV map and the face result from bevel in question