All of my skill comes from 3ds max 8. I’ve watched the Fire Child tutorials on youtube to learn the basics of blender 2.54. But there are still some things I feel I’m missing.
How do you weld verts? Create verts on an existing edge? Is there a way to “cut” on your mesh to add extra geometry where you need it? I’m not trying to be too “3ds max lingo” heavy but I don’t really know what else to call the things I wanna do.
I feel the easy way out is to just create a new object. But I feel like that’s kinda cheating and will give me problems when I want to texture and add materials later. Is it best to keep your model all one object if you can?
Welcome aboard!! You can merge 2 vertices into one by selecting both (rmb, shift-rmb on 2nd) and use alt-m. It’s also available in the mesh menu in the 3d view, under vertices. You can cut a mesh by using the k-key knife tool, select the edge you want to cut, hold down the k-key and lmb-drag the mouse where you want the cut. That will most likely create tris, so I avoid it. Loop cutting, ctrl-r, is my favored way, and you can also select an edge and use w-key -> subdivide.
The out-of-date wiki manual describes some of this for versions 2.4x, but it’s mostly the same for the 2.5x series.
Hope this helps,