Zamithal
(Zamithal)
June 27, 2016, 3:29pm
1
I am trying to rig a shoulder to avoid it clipping with itself.
Here I have a bone connected to an IK chain with the ‘limit’ enabled and values input.
But here, after posing my bones, I can easily ‘escape’ the range as if I didn’t set the limit at all.
Why is this? how do I use this properly?
Attachments
thedaemon
(thedaemon)
June 28, 2016, 12:01pm
2
Did you move it via the IK handle? Or did you rotate that bone? I believe it only works if it’s in the IK chain and if you move the IK handle. Also, note that it doesn’t work on the root bone if a pole target is used.
https://www.blender.org/manual/rigging/posing/inverse_kinematics/introduction.html#armature-ik-panel
I wish, like you that it would just limit it completely above all else. :\
Zamithal
(Zamithal)
June 28, 2016, 10:10pm
3
Thanks! the problem was the pole target, everything works well now.