I’m trying to sculpt on a surface in blender, but when I do, nothing happens. I had a flat surface fill on a mesh to replace the previous surface, and I didn’t want to start the model from scratch again, so I selected Edge Loop and pressed F to Fill Face, and I added a Subdivide to that new Face Fill, but now I can’t even sculpt on it with any brush I select. The sculpt brushes aren’t working on it, but if I go test with a new flat plane and add a Subdivision to it, ie; 30 and then use the sculpt brushes on it, it works just fine, but not on the other model when I try to use the sculpt brush on it.
The model I’m working with isn’t a simple flat mesh , I was having other issues with it with the faces were being inverted on the flat surface layer and it wasn’t properly calculating the surface area, so I ended up deleting that face, and then doing the Edge Loop Select and filling it in with a new one thats just a flat surface, but when I add the Subdivision it doesn’t even show me the wireframe of the subdivision when in Edit Mode because its being weird for some reason even though it’s a flat surface, end up seeing these weird pixel points all over the new face that I filled in after adding a subdivision to the surface. Any other surface I sculpt on works normally just fine so I don’t know what Blender is doing.
I tried using Alt+F instead, but then it just creates a mess of uneven lines all over the surface and impossible to work with, I’ve tried to manually draw in a new fill surface connecting each individual points around the mesh, but that takes forever and is impossible to get looking right, and doesn’t actually fill the surface properly since it’s not actually building the mesh surface points.