How Do They Drawl That Stuff?

I downloaded Eternal Lands and was looking through the file when I came across the pictures that are used to uv map onto the models. I’ve worked with gimp for a while, but I still can’t drawl anything close to these pictures. I simply don’t see how it’s done. Is there some sort of trick to it that I don’t know about? I can use the dodge and burn tools, but dosn’t help much. One person told me that the developers might have used some kind of template. So I created my own set, but still can’t do it.
Is there a tool I don’t know about, other than gimp? Or dose this just take pratice?

Thanks for helping.

It’s called Photoshop.

Ok, just kidding, but good texture art requires skill, patience and practice. The most important thing is good reference, go and look at something real that fits what your trying to make. And then look at it some more.

Piran

u must know shirotsuki

I never drawl textures, I draw them.
basicly you just need to draw the bodyparts on a skin colour.

Jacco;

Jacco: Really? Does that work when you’re drawing the colour, bump, and spec maps for a dingy concrete wall? :stuck_out_tongue:

yeah, software doesnt really matter, its yo mad skillz that matter, and possibly a graphics tablet, I <3 my wacom

Read some tutorials, and learn how to spell.

Actually he spells quite well Venom… He had two grerrors from what I can see… And one mistaken word…

If you want a dingy wall texture, in a realistic style then find a base texture, plenty on the net, to use as a base then add the details. There’s a million and one ways to do that, the clone brush, filters, grunge brushes are great and my personal favorite blending modes (mix, multiply etc). All those in photoshop of course but im sure the gimp has adequate alternatives for all those.

Always use separate layers wherever possible and keep experimenting and work of a reference if you can.

Sorry if you already know all that stuff in which case my answer is yes its just practice.

I use photographs whenever possible

go to http://www.deviantart.com/ and use their categories feature to find gimp and then brushes. Everything’s free, so use it to your heart’s content.

Make sure those are of enough pixels. Low-pixel textures are the true eyesore. don’t go under 1000x1000 to be sure

Jacco;

A wacom does help alot. If you are serious about making some one day look into getting one… I found alot on ebay for cheap because people see that kind of stuff, get excited and buy one, then lose intrest in it, and sell the wacom for whatever they can get.

Sorry if I mispelled a word…dont kill me! I diddnt know we were being graded here.

You are being graded fool! :ba:

Sorry if I sounded harsh, sometimes small things irritate me (usually depends on the time of day).

the best advice I can give is to use the pallett, and paint rather than the dodge and burn stuff…
with dodge and burn you can over cook stuff easy.

Start with the darkest colors as your base, then paint all the high points with lighter colors.

later after you get everything close to the way to want, use the dodge and burn.

Blender has a way you can paint in 3d… it is verry nice to get things close in blender before you go and gimp it

an extensive knowledge of the tools is the main thing imo, selection masks, pattern fills image pipes, environment mapping, setting your layers sometimes to ‘multiply’ or ‘add’ or something other than mix, usage of curves, and curve related functions, etc etc and also having tools that are geared specifically toward texture creation such as texturemaker can help. and practice.

yo buddy nightStrider howz u struttin yo stuff dude? yez i no it kan be hard an all. but seriously, chek out da tex brush in da Using Vertex Paint section of dat Wiki User Manual; using the texture brush, the smudge, and just generally messing around, I was able to get a really neat planet texture. Derz aint no snakes on my planet do, so i don’ haf ta worry bout getting bit by no SevenVenoms, knowwhaddaimean, Verne?

Freznupple.

Enough already, you scared him off.

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