I’ve been trying out projection painting (with the brush being a texture) for texturing a basic terrain (small hills, some grass, some dirt…basic stuff), but I always end up with one of 2 problems:
-) when using the brush at a small radius or zoomed in for detail, the image is compressed into a garbled blur.
-) when using the brush at a larger scale, the detail is fine, but the texture patch completely destroys the scale of the terrain (a nice looking grass spot that occupies dozens of scale feet)-which of course would look like nonsense to a player moving over that terrain.
So either way, I can’t find the method to get decent detail in a correct scale. I’ve tried scaling the uvs, but the brush scales with them (so effectively nothing changes), and I’ve played with the radius size at different zoom levels, but that also seems to make no appreciable difference.
UV map size x1024
Texture size x512
-Any insight appreciated as to what the process is to sort this out.