How do you add sound to an animation? I’ve been trying for a while now but I can’t figure it out, and I can’t find a tutorial either. If you could help me out then I would appreciate it. Thanks.
in linux, use the ffmpeg format and inport the .wav into the VSE. in windoze, use an outside program like movie maker, or virtual dub to add the audio track to the video. To add audio to a game engine event, search that forum. Please search this forum for this FAQ.
ok thank you.
There is an alternative, but it involves…murder. Nah, just kidding, but if you are using 2.43 if you change the format in the render buttons (F10) to ffmpeg you can then go to the sound block buttons, (in the render buttons window, looks like a sine wave) and choose multiplexer or something like that and it will render with the sound and you don’t have to do it separately. I don’t have 2.43 at work, but hopefully someone else has the exact terminology for muxing the sound. It is not mixdown, that just saves you a .wav file the length of the animation.
Hope this helps.
sorry, I was mistaken that last post, once you pick ffmpeg as as the format, some new tabs will open up, one is audio, click that, then click multiplex audio and pick your format. mp3 didn’t work for me, but PCM works, probably just a matter of me not having the lame mp3 encoder installed, I’m guessing.
Without using Blender, in Linux, you can also do this:
mencoder mf://*.png -mf type=png:fps=25 -ovc lavc -oac copy -audiofile soundtrack.wav -o video.avi
This takes a series of images (in PNG format), smooshes them together at 25 frames per second (Blender’s default animation speed), and embeds the soundtrack.wav file into the video.
You get a lot more control using Blender, but I can’t seem to make Blender’s sound track feature work for me. C’est la vie!
thank you everybody, this is going to be usefull!