How do you "apply" a shape key?

(Cosimo_0) #1

I mean, you have an object with a shape key affecting it, but you want to keep that intermediate shape, without the shape key. Is there any way to do this?

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(_BackBONE_) #2

Ist actually realy simple!
Just select the Mesh, go to the Object Menu / Scrips / Apply Deformation.
This will create a copy of your Mesh and “Bake” the shapekeys in.
Have fun!.

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(pappy) #3

Object mode - Pin the shape key you want to make permanent.
Edit Mode - select all the verts that are effected by the shape key.
Edit Mode - “W” key and select “Propagate to all shapes”
Object Mode - Delete unwanted shape key(s)

Pappy

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