In the compositor, I am trying to use nodes to make a texture scroll over time. Is this possible with nodes or do you have to create an IPO for the texture?
The time node has a value output, and the texture node has a vector input. Can you join the 2 together? I have spent quite some time trying.
I think you are referring to the translate node, and first enlarging the image. I was wanting to change the offset of the texture before it becomes an image, so that it will continuously wrap around on itself.
It seems you cannot convert 3 values to a vector, nor can you use an image as an input.
Thanks anyway for the page on the nodes. It is very helpful.
.
Yes that works, but it has to be re-rendered each frame onto a plane the size of the camera. (so this method is ok) I think I will just make a larger image and use a translate node to get it to pan the view. Would be great to have a converter node that combines and one that separates vectors.
fyi, 2.43 texture node has input sockets for offset and scale, but i dont know how to feed them by changing over time. I’m thinking a time node that scales a vector node that feeds the offset socket, but it doesnt work on my machine.