How do you comb object particles?

Hello, I’m in need of some serious help.

I’m creating a friend’s character and am seriously having some trouble with the feathers.

Currently the furthest progress I’ve made is creating a hair particle system emitting from a vertex group. I have since converted the strands into the objects (feather textured polygons). However, I have no clue what-so-ever how to style each of them individually with the combing tool.

I’ve been searching all over the internet for an answer to this but have had no success.

PLEASE someone help me.

Hey, the comb is in with the particle edit which is in the 3D veiw header (object/edit button)

Then, in particle edit mode, you can comb an individual particle by selecting just that one particle and combing it.