I’ve been working with Blender for a a little while, mostly going through the manual and sponging as much info off this forum as I can. I think I’ve been doing pretty well in creating stuff, but my problem is they all start out the same way…
Subdivide a box a dozen or more times and manipulate verticies until I get the shape I want. It’s very labor intensive, and at times frustrating. There has got to be an easier why to create an object.
For instance…a car. With so many shapes, creases, body lines, and materials…it would take me forever to manipulate each vertex into position, not to mention how many times I would have to subdivide. Or a La-Z-Boy!! All the curves, wrinkles, and cusions! I wouldn’t even know where to start.
Can someone show me a way of creating what I want without going through this labor intensive process?! I think I could become a better artist if I wasn’t so frustrated with my process.
There are other ways of creating objects besides box modelling. You can use curves, create larger objects made up of bunches of smaller objects, cut holes in objects with boolean operations, or just build a model one vertex at a time. The documentation shows several ways of modelling.
The only way I can think of creating objects without “this labor intensive process” is to grab a camera, take a picture of a car or a La-Z-Boy, and load or scan the photo into your computer. Voila.
No offense, but it’s true. 3D modeling is basically the process of moving vertices around, one way or another. It may be helpful to find existing models that you can import and play around with so you can get the feel for it. But the only pre-made model I know of in Blender is Suzanne, or “Monkey” in the Add->Mesh menu.
Is there a way to draw a line in Blender but picking running vetex points (like one after the other)
I guess I don’t mind creating models from something else, like a cube or cone. But when I see other work in galleries, I can’t imagine that everything in the scene was a box. It seems like you should be able to draw a skeleton of something and then give it thickness or 3d it. Like you would by hand with pencil and paper.
SUBSURFACING FTW!.. this is my favorite way… make a cube, extrude one or multiple sides till you have a rough ROUGH outline of what you want… like for a car it would be just a long box… subsurf it to the first degree… make the subsurf real then move vertices till it’s closer to what you want… subsurf again… make it real… move verts… do this until you have enough verts that you don’t want anymore and viola