You can access/get another scene with the function
The 1 requirement of that function is that the scene must be already active, otherwise Blender throws a ‘scene does not exist’ warning error.
Here’s an example.
- You have your
- You have your ‘hud_scene’.
Lets assume you’ve already added your hud_scene with either the Scene Actuator or with the code function -
Then to access the objects of the other scene (In this case we mean the hud_scene since I assume the logic is being done from the game_scene)
To do that we use the following code.