Okay, so I have the Generi modeling rig that’s out for Maya, and have imported it into Blender 2.4 alpha. It has the head, and a bunch of other heads which Maya uses as morph targets for lip sync. What I’m wanting to do is to create a shapekey for each of these head, then import it into the main head object as shapekeys. My question is, how do you give one object the shapekeys of another object? More specifically, how would you give one object the shapekeys of more than one object, as in the example above?
without using python you can’t
using python it is probably trivial unless any of the meshes are any different [re-ordered faces, removed or new faces, new verts and such…]
To append meshes as shape keys you use the RVK1 to RVK2 script. It comes in the standard Blender distribution.