Hi, I’m new to the blenderartists so yeah. But, I been modelling a car for some time and completed a low poly model of a car which was cool. But I want to make a car that is high poly and I got all the time in the world. What do I need to learn/know in order to accomplish this? I’m also wondering how you guys started using blender to create a car? Did you use tutorials/books/self learning? I would like to know.
something like this (once you learn the tools) http://www.youtube.com/results?search_query=car+modeling+timelapse
as for your second question, the best resource i learned from was blenderunderground. they had video tutorials that are top quality. however, they are terribly outdated now. i also read books published by the blender foundation and the best book i recommend right now is Blender for Dummies.
Thank you for help and showing me the time-lapse of 3d modelling which helped a lot to get me to know where to start. The book doesn’t help because it only talks about the interface and I have 2 years experience with blender. I just want to know that if the only thing you need to know are: extrude, subsurf mod( or smooth ), mirror, re-position, alignment, and that’s pretty much what I got from the 3d time lapse videos for blender and pretty much what I did in the past but it never works out
Box model, UV-map, Cut into pieces, then add extra detail. (I call this “top-down” modeling, defining volume first.) Some people prefer to work the other way (making separate detailed parts first, a “bottom-up” approach since they’re building up with small pieces), but I find it more of a chore to make vertices line up at body panel seams when using that method. Much easier to maintain nearly perfect contours by cutting one big sculpted piece apart and sliding edges to get realistic gaps between panels. Subdiv and or solidify modifiers also means the mesh can be kept pretty light, depending on what it’s for.
Then again, others have their approach and it works for them. No wrong way to do it, if results are good. If you’re new, it’s still good to try different workflows and see what works for you.