Was trying to adapt my previous workflow in 3ds max to Blender but i run into a little problem with the scale of image in displace modifier.
The goal is to use various displacement map i created of various rock surface and to quickly apply them on a rock shape to get realistic detail, with procedural there is a size option but with image i don’t see any tiling option like in 3ds max.
What i was doing in max was to put my image as a map in a material and link this map as an instance that i drop in the displace modifier field and then i only had to change the tiling size of the image in the mapping section to see the effect in the viewport as i tweak them.
In Blender i am still trying to figure out to emulate this workflow without success so far, i have tried going in edit mode and scaling the whole uv set but it doesn’t seem to do anything and it is not convenient since i don’t see it in the viewport while i scale it.
Any tips will be appreciated