Not my first gig of that caliber, I just completed another project, 14m long, 3m in height at 72dpi.
Funky 39685/8504 pixels in Blender Internal.
Usually it’s not too tough to render it, ReallyBigRender did it in 2.49, in 2.5 I tried to oversize with 1000% rendersize, resulting in a crash somewhere during night on the 3 machines I let render parallel.
So I tried the Render Tiles script, which delivers the desired result but only for the plain render, not for compositing nodes.
I had lensdistortion, chroma-abb, DOF, glare and a fake HDRI pass, looked really nice, but the renderscript can only do it for the single tiles wich, for blur and lensdistort nodes is not good at all.
So I had to disable all nodes, I thought I do it postpro. I screwed up the z-pass render because I had a normalize node in it, and guess what? it normalizes each tile, not the whole z-pass. Well, no DOF.
However, Photoshop is painfully slow with a 321 GPx image and Blenders node editor… well you can set it up but as soon as you press F12 the whole show crashes.
So, what renderers (prefereably biased) do you use for such huge renders, which can handle it in a moderate time? Is there one that can distribute the rendertiles to rendergrunts without the need of a gazillion expensive licenses?
And how do you composite such huge renders? Any tools that are particulary good for that kind of work?
As IDSoft rented Cray servers to work on their 381+ GPx textures for Rage, I am not too sure if there are any enduser ways to do it painless
In my job I mostly use BI, Octane and Indigo, that’s really all I need for the most part, got Luxray running too, but I just know my way around to render small projects, no in depth knowledge if it’s possible.
I´d also appreciate the input of Thea and vray users, as one of those will be the next addition in my toolbox. Personally Thea is the better tool to me, while vray offers the defacto industry standard. How do those perform with such huge rendertasks?
I just recently looked into thea and vray together with Blender and I do like both.
For once I wish I had a normal project, not a render the size of a house, or a tiny mesh that needs to have 10mio polys, or to render a 10 min animation within a day…
But I guess without the challange I´d loose interest in my work…
All in all I´d like to have a bit of a discussion about productions with other “professional” Blender users, it´s a thing lacking in this forum (!"§!whats wrong with my render i got black things in it HALP!!!11) but I am sure there are many things each and everyone of us does in his production pipeline a way someone else has a better or more efficient solution for