How do you hide objects between the player and the camera

The base is excellent, I recommend putting it in game engine resurce, and work when you have time to remove the problems you say

works perfectly!

Thanks.

you’re too bad with your work!

Hopefully a typo?

if I use the same material, it should be fine think …( I need just of this now)

Just so you know, it’s really quite easy to make your own materials. The instructions on how to do so are in a text file. The instructions are quite wordy, but that’s only for clarity’s sake.

This works great, realy cool effect im now using 2.5 and learning the scripting. this is realy cool, but wouldent it be easier to just use on a ray sensor. hitObject ? and then set that objects color. this would get a desired effect, so you can see the player. i must confess i don’t completly understand this script. So it will work with any object. it might be a great logic brick. With the same material setings it makes it so if the object is in the ray it dissapears.

real simple:

import GameLogic
own = GameLogic.getCurrentController().sensors["Ray"].hitObject
OL = GameLogic.getCurrentScene().objects
for object in OL:
    if "Fade" in object:
        object.color = (1,1,1,1)
own.color = (0.03,1,1,1)